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Showing posts with the label TTRPGs

Fate RPG: My Favorite Universal System

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     Fate is one of my favorite Tabletop Role-Playing Games. It is fun, versatile, and exciting. It is also hard as hell to get into and the explanations in the book are pretty lackluster. The way the text talks it sounds like this is a game so far removed from your average RPG that you have entered a world that must be experienced properly to be understood. This is not the case.     Fate is a universal system. It lets you play anything you like at any power level you like with minimal rules. In the book it says characters are: "Competent, proactive people who lead dramatic lives." This turned me off immediately because I don't like assuming that every character is this way. However, in retrospect, this is true of every character in every RPG I have ever played. Even in games where one plays as children, amateurs, or beginners in their craft the players can expect a reasonable chance of success of they attempt something. The situations in RPG's are often d...

Kentucky Bourbon Brainstorm

      My Twitter friend, Lex ( @titanomachy ), was asking about what kind of liquor would make for a good TTRPG. I responded with this: "Kentucky Bourbon. Families of Appalachian conjure folk warring and scheming over ancient hollers filled with magical secrets. Making deals with the fairy folk and dodging the coal companies that want to take away their homes." Thanks to their encouragement, here we are with me sharing my brainstorming process publicly because it might be interesting.     I will be creating this game using Fate Core rules and a few of the Fate Tool Kits. I want this to be a game that isn't too far removed from the Appalachia where I grew up. I was intimidated by the concept of doing this because Old Gods of Appalachia is already a thing both in podcast and TTRPG format and I was like: "Well hell, what can I do that hasn't been done?" Then I realized that was just a cop out. Any project that scares me is something I need to be doing. Th...

Let's Make a Fudge Character

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        Good morning all, today I am working on an idea for a Fudge game I would like to run. So let's look at what parts of the Fudge RPG system that I intend to use. I am skipping attributes because honestly, they don't do much unless you focus on them. Instead we are going to zero in on Skills, Gifts, and Faults. I use the Subjective Character Creation method because counting points bores me silly. Here is an example character: Zealia Bishop, vampire socialite.      Zealia is a beautiful blond lady with sad eyes and a gloomy demeanor, in life she was the promising wife of an up and coming businessman but after she killed him for his infidelity she met her sire who made her into a vampire in order to get access to the fortune she would inherit.  Let's Start with Zealia's Gifts Striking Looks- She is pretty and this gives her +1 to social rolls Charismatic- Another +1 to Social rolls Wealthy- She is still filthy rich thanks to her husband Daniel ...

White Box Fantastic Medieval Adventure Game- Review

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       I love minimalist RPG systems. They are my favorite way to do tabletop role playing. This one is the White Box Fantastic Medieval Adventure Game and it is based upon the TSR White Box Dungeons & Dragons rules first published in 1974 and presented through the lens of Swords and Wizardry, an excellent retroclone in its own right. Charlie Mason presents a well written and edited rule book that shows off the early approach to tabletop gaming in a fun and accessible way.     If you enjoy Dungeons & Dragons and have only played 5e then this is a fun, low cost way to try out Old School games and see if you enjoy them or not. The book clocks in at 150 pages and is a fast read. The rules are very light and depend on the GM to make rulings that are sensible and fair. It is also a great base for building your own RPG material because it is easily hacked. You won't need to worry about breaking the game because the game itself is just a skeleton you ...